

Turret Command Gamma =~ (Attack Capitals + Show Enemies the true meaning of firepower ) Turret Command Beta =~ (Attack Capitals + Missile Defence rather than Fighter Defence)

Turret attacks what the ship is attacking Attack anything that attacks it.Īutomatic Laser Switching: Capital ships may switch lasersġ. Turret attacks what the ship is attackingģ. Turret attacks what the ship is attackingĢ. Attack any enemies while the ship is using an attack commandĪutomatic Laser Switching: All ships may switch lasersĢ. Only turrets on my personal ship will do thisĢ. Now let me show some of which I've spent some time thinking (and testing) what could be a very effective turret configurations (I hope its useful): Note: To configure turret command configurations: I shall also say, the new enhanced missile characteristics and efficiency is also a wonderful improvement. Together with the powerful "Missile Defence Mosquito" feature (found in Bonus Pack), all this could indeed influence the overall power and efficiency of our fighters, wings, fleets and capital ships and also enhance the safety of our many freighters and transporters.
Turretz game best setup plus#
This is a wonderful new feature in the game.Īnd also we can configure each turret command for our preference, plus we can set up some additional custom turret commands. This is extremely useful especially for capital ships, since most of capital ship turrets can support a number of different lasers while having a large number of laser bays, so its not reasonable to manually install/uninstall or change installed weapons for many turrets every time we should do for better combat advantage. The device will no longer be able to course-correct once out of fuel.ĭetonate the device when you determine the distance to the target is the closest it will get.It's good to talk about one of the most powerful combat tactics in the X-Universe ever, turret command and the new "Turret Command Configuration" advanced feature in X3-AP, that can improve combat capabilities much more than ever before! For previous games, flying capital ships wasn't as much fun as it is now in AP.įirst you can enable Automatic Laser Switching for different turret commands. Keep a close eye on the distance and fuel. Once the Captain targets a ship, the Weapons Specialist can launch the device. To arm the activator, pull both switches at the launch desk within a few seconds of each other. Without an armed activator, the nuke will have no chance of detonating. Activators are not the nuke, but they are an essential part of one. As seen above, the nuclear launch desk is designed to arm an activator.
Turretz game best setup Activator#
Once it has been loaded, you will need to use the activator at the nuclear launch desk in the weapons room. The chamber will be empty and you will be given the option to load a nuclear device.Ĭlick on the nuke you want to fire under “Load Nuclear Device”. Start at the Nuclear Device Screen, which is found in both the weapons room and the bridge. When they are installed, however, they can add to your ship’s intimidation. Worth a small fortune and capable of immense destruction, nukes do not often come into play during combat. Many larger ships will have two component slots for nuclear devices, so two separate nukes may be installed simultaneously. They act as ship components and must be installed before one can be launched.

Nuclear devices are slow moving, forward firing projectiles that have enormous blast radiuses.
